A downloadable game for Windows, Linux, and Android

Originally Made for Global Game Jam 2019

Slide 2D tiles of a 2D world to go back to your 3D home.

DESCRIPTION
Back To 3D is a short puzzle game.
Your objective at each level is to push these tiles
    
next to one of these guys (or both)
 

in order for them to give their item (cube, pyramid, etc..)
When each guy has his appropriate food (same color) you get their items and you proceed to next level!

CONTROLS
W,A,S,D or arrow keys to move hero.
SPACE to push a movable tile (tile with white border) to an adjacent empty tile.
In Android version use the onscreen buttons to move hero (bottom left) and to push tiles (bottom right)

CREDITS
- Game Design
Odysseas Tsiridis
- Programming
Vasilis Chonianakis
Elaiotribiaris Dimitrios
- Graphics
Anna Virimine
- Music
Christos Douris

ADDITIONAL CREDITS
"Arrow" by ghayn from the Noun Project
"inside" by ghayn from the Noun Project

StatusReleased
PlatformsWindows, Linux, Android
Release date Jan 27, 2019
AuthorVasilis Chonianakis
GenrePuzzle
Made withLÖVE
Tags2D, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityTextless
LinksGlobal Game Jam 2019

Download

Download
Back to 3D v1.5 Windows x64 [POST JAM] 16 MB
Download
Back to 3D v1.5 Linux x64 [POST JAM] 24 MB
Download
Back to 3D v1.5 APK [POST JAM] 18 MB

Development log

Comments

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Nice game! Let me say some my thoughts about it:

  1. I spending sooo much time between I figured out how to complete level and actual finishing. That`s a boring part.
  2. Sometimes it`s hard to see borders of tiles. Maybe grid on the whole level can help.

Keep it up!

Thanks for the feedback, BeregAlto!

1) In which level you had trouble? Also you have trouble understanding the objectives or something else like how to move/push tiles? The tutorial in level 1 didn't help? If the objectives where the case maybe showing the objectives at each level start.
2) Again here in which level you had trouble seeing the borders of tiles? In most levels only the movable tiles (with white border) and the blacks (the dark ones) are important, the rest of the level's tiles for gameplay purposes is background.

Oh, I guess it`s going through all first 4 levels I played. 

I don`t have problem with understanding objectives, but when I completely figured out what I need to do - I need to make a lot of moves and it`s just boring and long. Like on the image - I need to push tiles like a 20-30 times to finish the level, and I already solved puzzle in my mind.
That`s a point - I can`t tell difference between ground tiles and tiles I can move, because they have similar color.