A turn based rpg originaly created for Weekly Game Jam 176
Theme : Charge

Search your ancestral home looking for clues that will explain who framed your ancestor with false charges, why they did it and try to clear your family name.


W,A,S,D or Arrow Keys - Move player
H - Open combat help
See the combat help for additional controls for the dice based combat!


Vasilis Chonianakis - Code, Design
SomeFarang- Graphics
Christos Douris - Music, Sounds

Game Soundtrack:

PlatformsWindows, Linux, HTML5
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsVasilis Chonianakis, Chris Douris, SomeFarang
GenreRole Playing
Made withGodot
Tags2D, Dice, Exploration, Pixel Art, Roguelike, Top-Down, Turn-based, Turn-Based Combat
Average sessionAbout a half-hour


SecretsOfTheMansion_2.1_win64.zip 15 MB
SecretsOfTheMansion_2.1_linux.tar.gz 16 MB
SecretsOfTheMansion_1.0_win64.zip 15 MB
SecretsOfTheMansion_1.0_linux.tar.gz 16 MB

Development log


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(1 edit)

Hey, love the concept, but somehow the crippling strike never seems to work. I have all the correct dice available (1,2,3,4,5), also the respective button highlights, but nothing happens when I click on it. This result also somehow seems to softlock the game, also the Wait-Button to the right is now unresponsive. I can just select and deselect dice.

(1 edit) (+1)

Hi, the action graphics just show what action will be activated when you click on an enemy. you don't have to click it (in fact if I remember correctly they are just images not buttons).
You have to click on an enemy to activated the attack after you selected the necessary dice.
In my tests the crippling strike works correctly. I select the dice, the icon light up and when I click on the enemy the attack is performed.
I will check further. Do you happen to remember the room that this softlock happened?

(1 edit) (+1)

Ok, apparently that was a misunderstanding of the mechanics on my part. Thanks for explaining. Will try again! <3

(1 edit) (+1)

no problem.
In the original but very basic engine (which was use in my Books of Power game) you had to click on the action after selecting the dice and then click on the enemy. Players complained that about too many clicks so in this game I made the selection of the action automatic after selecting the necessary dice which worked quite well.
I will check in any case the page/ingame help for possible text improvements. Thanks for the feedback.


If you click on a die, while you are performing an attack, but before the dice from the previous attack have been expended, it ends up deleting additional dice for the first attack. 

Example: I had pressed on two 6s and clicked on the enemy to attack him, then before the attack was completed, I clicked another of my 6s which lead to three of my dice being expended just for a single attack

(1 edit)

Thanks you very much for the bug report (dice need to be locked during an attack!).
Will be fixed in the next update.


Cool idea- I liked the aesthetic; think I could have done with a tutorial, but I got to grips with it after a while :)

Thanks for trying our game!
Didn't the ingame combat help helped? Or did you find out the actions required by trial and error?
In the current post jam update in progress we are hoping to make the controls easier by removing the attack selection (if you select the correct dice combo the attack is auto-selected and you only have to select the enemy required). And adding a minimap!


The in game help was definitely handy :) I think the auto attack selection would definitely help there, as there’s a lot to remember.

I did like it though :)

Good to know! Thanks!


Hi. the 1st update is online with the better combat controls and the minimap (and other fixes).
More updates are coming (map, story, encounter improvements)!

The combat was a bit overwhelming at first, but I really quickly got used to it. I really liked the art and story, I especially loved the combat.

Would really love to see this made into a full game! 

(1 edit) (+1)

Thanks for playing our game!
We are in the process of making updates to the jam version, some of which will be released in the next few days.
In the meantime you could try another similar game we made (Books of Power) using similar combat mechanics (in fact this game was a rewrite of the combat system in order to include things like upgrades, status effects)


Can't wait for the updates! I'll definitely play Books of Power while I wait.